Telekinetic Wanderer

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Telekinetic Wanderer is a variation of the Telekinetic Artist Telekinetic Artist job.

Telekinetic Wanderer
Telekinetic Wanderer
Job
Source: White Day Complex
Move 3 Jump 2
Avoid 0 Initial Jewels 40%
HP 24 Jewels 10
PATK 2 PDEF 18
MATK 15 MDEF 14
DEX 25 AGI 12
CRIT 15 LUCK 10

Job Mastery Bonus

HP23%
MATK4%
MDEF6%
CRIT2%
HP100

Attack

Attack (Telekinetic Artist)
Strike

Abilities

Telekinesis

Telekinesis techniques for use with this job type only

Reboot Teleport

After moving, raises PDEF/MDEF of ally units within area around self for three turns & bestows Jewel Auto Charge on female units [Move Area: Diamond (9), Height Range: 5]

Charges: 3
Jewels: 26

Pyrokinesis

Fire Magic ATK (strong vs plants) to units within target area [Range: 4, Area: Cross (3), Height Range: 2]

Charges: 3
Jewels: 40

Reach Ability Lv 7 to learn

Electromagnetic Strike

Thunder Magic ATK (strong vs machines) to units within target area that inflicts Paralyze & increases in power according to number of dead allies [Range: 3, Area: Line (3), Height Range: 2]

Charges: 3
Jewels: 50

Reach Ability Lv 14 to learn

Instant Shield

Creates a barrier that halves Phys Dmg inflicted on self three times

Charges: 1
Jewels: 75

Reach Ability Lv 20 to learn

Cryo-Psychokinesis

3-hit Water Strike ATK on units within area & chance of inflicting Bind [Range: 4, Area: Square (3), Height Range: 2]

Charges: 5
Jewels: 30

Reach Ability Lv 20 to learn

Basic Telekinesis

Telekinesis techniques for use with all job types

Hypnosis

Inflicts Sleep on enemy units in area around self [Area: Square (3) around self, Height Range: 2]

Charges: 2
Jewels: 25

Reach Ability Lv 8 to learn

Future Sight

After moving, lowers AGI/Hit Rate/Evasion Rate of enemy units within area around self for three turns & raises own AGI/Hit Rate/Evasion Rate for three turns & raises Power for "Cryo-Psychokinesis" [Move Area: 3, Area: Diamond (5) Height Range: 2]

Charges: 2
Jewels: 34

Reach Ability Lv 15 to learn

Telekinetic Hydrostrike

4-hit Water Missile Mag ATK to enemy unit [Range: 4, Height Range: 2]

Charges: 3
Jewels: 36

Reach Ability Lv 20 to learn

Psi Burst

Water Slash Mag ATK on units within area around self & moves targets 2 sq back [Area: Diamond (5), Height Range: 2]

Charges: 2
Jewels: 38

Reach Ability Lv 20 to learn

Sixth Sense

Reaction Ability for use with all job types

Learned at Rank 3

Sixth Sense

Chance of completely evading Phys ATK

Supernatural Recovery

Support Ability for use with all job types

Learned at Rank 5

Supernatural Recovery

Casts Auto Heal on self & raises all Status Res of self and adjacent allies when one or more ally units are in adjacent squares

Telekinetic Spur

Support Ability for use with all job types

Learned at Rank 7

Telekinetic Spur

Raises own PATK/PDEF/MATK/MDEF/AGI for three turns after appearing on map & raises MOVE by 1

Units With This Job

Kevin Kevin

Related Jobs

Telekinetic Artist Telekinetic Artist

Equipment

Unlock Job
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11

AI Priority

Skill Priority

  1. Damage
  2. Heal
  3. FailCondition
  4. DisableCondition
  5. CureCondition

Buff Priority

  1. None
  2. HP
  3. Initial Jewels
  4. PATK
  5. Max Jewels

Condition Priority

  1. Petrify
  2. Stop
  3. Daze
  4. Charm
  5. Paralyze
  6. Sleep
  7. Quicken
  8. Delay
  9. Silence
  10. Bind
  11. Slow
  12. Blind
  13. Poison
  14. Stun
  15. DeathSentence
  16. ResistBuff
  17. ResistDebuff
  18. Rage
  19. Berserk