Toto Bunny Overlord

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Toto Bunny Overlord
Toto Bunny Overlord
Job
Move 3 Jump 1
Avoid 0 Initial Jewels 40%
HP -13 Jewels 0
PATK 20 PDEF 10
MATK -5 MDEF -30
DEX 0 AGI 5
CRIT 8 LUCK 0

Job Mastery Bonus

HP8%
PDEF3%
MDEF2%

Attack

Attack (DIS_USAL)
Disgaea - Usalia Job

Abilities

Toto Bunny

Toto Bunny techniques for use with this job type only

Mystic Protection

Greatly raises own Evasion Rate

Charges: 3
Jewels: 24

Assault Circus

Thunder Strike ATK to units within target area [Range: 4, Area: Lateral (3), Height Range: 2]

Charges: 3
Jewels: 24

Reach Ability Lv 7 to learn

Status Guard

Nullifies all statuses inflicted on ally units within area around self for three turns [Area: Square (3), Height Range: 2]

Charges: 5
Jewels: 24

Reach Ability Lv 16 to learn

Prinnical Meteor

Thunder Strike ATK to units within target area [Range: 3, Area: Square (3x3), Height Range: 2]

Charges: 3
Jewels: 50

Reach Ability Lv 20 to learn

Basic Toto Bunny

Toto Bunny techniques for use with all job types

Flatty Dance

Thunder Strike ATK to enemy unit [Range: 1, Height Range: 2]

Charges: 5
Jewels: 16

Magic Up

Raises MATK of ally units within target area for three turns [Range: 3, Area: Cross (3), Height Range: 2]

Charges: 3
Jewels: 30

Reach Ability Lv 11 to learn

Braveheart

Raises PATK of ally units within target area for three turns [Range: 3, Area: Cross (3), Height Range: 2]

Charges: 3
Jewels: 30

Reach Ability Lv 20 to learn

Bunny Ear Radar

Reaction Ability for use with all job types

Learned at Rank 2

Bunny Ear Radar

Chance of completely evading Phys ATK

Precious People

Support Ability for use with all job types

Learned at Rank 4

Precious People

Raises PATK/MATK of self and adjacent allies (effect increases according to number of adjacent allies)

Anti-Bully Aura

Support Ability for use with all job types

Learned at Rank 6

Anti-Bully Aura

Raises PDEF of self surrounding ally units (effect increases with more ally units)

Units With This Job

Usalia Usalia

Related Jobs

Equipment

Unlock Job
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11

AI Priority

Skill Priority

  1. Damage
  2. Support
  3. FailCondition
  4. CureCondition
  5. Heal
  6. DisableCondition

Buff Priority

  1. None
  2. HP
  3. Initial Jewels
  4. Max Jewels
  5. HP
  6. PATK

Condition Priority

  1. Petrify
  2. Stop
  3. Daze
  4. Charm
  5. Paralyze
  6. Sleep
  7. Quicken
  8. Delay
  9. Silence
  10. Bind
  11. Slow
  12. Blind
  13. Poison
  14. Stun
  15. DeathSentence
  16. ResistBuff
  17. ResistDebuff
  18. Rage
  19. Berserk