Twin-Blade Knight Job | |||||||||||||||||||||||||||||
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Job Mastery Bonus
HP | 20% |
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PATK | 4% |
AGI | 2% |
CRIT | 4% |
Attack
- Attack (YAUL_SOL)
- 1.3 * PATK
Abilities
Dual Wielding |
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Dual Wielding techniques for use with this job type only |
Skill Description |
2-hit Water Slash ATK to enemy unit with chance of critical & raises own PATK for three turns [Range: 1, Height Range: 2] 1.3 * PATK [120% - 130%] Charges : 5
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Raises Evasion Rate of ally units within target area for three turns [Range: Diamond (7), Area: Cross (3), Height Range: 2] (Learned at ability Lv10) Charges : 3
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3-hit Water Slash ATK on enemy unit with chance of critical [Range: 3, Height Range: 2] (Learned at ability Lv15) 1.3 * PATK [115% - 120%] Charges : 3
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4-hit Water Slash ATK with chance of critical & slightly increased power when attacking from side & increased power when attacking from behind [Range: 1, Height Range: 2] (Learned at ability Lv20) 1.3 * PATK [120% - 125%] Charges : 3
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Basic Dual Wielding |
Dual Wielding techniques for use with all job types |
Water Slash ATK with chance of inflicting Charm on enemy unit [Range: 1, Height Range: 2] 1.3 * PATK [110% - 115%] Charges : 5
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Raises own PATK for three turns (Learned at ability Lv7) Charges : 3
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Raises own AGI & raises MOVE by 1 for three turns (Learned at ability Lv14) Charges : 3
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Water Slash ATK that inflicts Daze on enemy unit [Range: 3, Height Range: 2] (Learned at ability Lv20) 1.3 * PATK [120% - 125%] Charges : 3
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For Beautiful Blossoms |
Reaction Ability for use with all job types (Learned at Rank 4) |
Chance of performing a preemptive strike when receiving Phys Dmg [Range: 1, Height Range: 2]
1.3 * PATK |
Like Flowing Water |
Support Ability for use with all job types (Learned at Rank 6) |
Raises Evasion Rate & MOVE +1
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Units With This Job
Related Jobs
Twin-Blade General, Beautiful Twin-Blades
Equipment
Unlock Job | ||||||
Level 1 | ||||||
Level 2 | ||||||
Level 3 | ||||||
Level 4 | ||||||
Level 5 | ||||||
Level 6 | ||||||
Level 7 | ||||||
Level 8 | ||||||
Level 9 | ||||||
Level 10 | ||||||
Level 11 |
AI Priority
Skill Priority
- Damage
- Heal
- FailCondition
- DisableCondition
- CureCondition
Buff Priority
- None
- HP
- Initial Jewels
- PATK
- Max Jewels
Condition Priority
- Petrify
- Stop
- Daze
- Charm
- Paralyze
- Sleep
- Quicken
- Delay
- Silence
- Bind
- Slow
- Blind
- Poison
- Stun
- DeathSentence
- ResistBuff
- ResistDebuff
- Rage
- Berserk