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Twin-Blade Master
Twin-Blade Master
Job
Move 4 Jump 2
Avoid 0 Initial Jewels 25%
HP 20 Jewels -5
PATK 10 PDEF 8
MATK 10 MDEF 30
DEX 7 AGI 14
CRIT 32 LUCK -7

Job Mastery Bonus

HP12%
PATK4%
DEX1%
AGI5%

Attack

Attack (Sieba Job)
1.5 * PATK

Abilities

Twin-Blade Arts
Twin-blade arts for use with this job type only
Skill Description
2-hit Light Slash ATK to enemy unit with chance of critical & raises own Evasion Rate for three turns [Range: 3, Height Range: 2]
1.5 * PATK [110% - 130%]
Charges : 5
Raises AGI of ally units within target area for three turns [Range: 3, Area: Cross (3), Height Range: 2] (Learned at ability Lv10)
Charges : 3
3-hit Light Slash ATK to enemy unit with chance of critical [Range: 4, Height Range: 2] (Learned at ability Lv15)
1.5 * PATK [110% - 120%]
Charges : 3
4-hit Light Slash ATK that lowers CT of enemy unit with chance of critical & slightly increased power when attacking from side & increased power when attacking from behind [Range: 3, Height Range: 2] (Learned at ability Lv20)
1.5 * PATK [115% - 125%]
Charges : 2
Basic Twin Blade Arts
Twin-blade arts for use with all job types
Absorbs HP from enemy unit [Range: 3, Height Range: 2]
1.5 * PATK [110% - 120%]
Charges : 3
Inflicts Charm on enemy units in area around self [Area: Cross (3), Height Range: 2] (Learned at ability Lv7)
Charges : 3
Light Slash ATK with chance of inflicting Stop on units within target area [Range: 3, Area: Cross (3), Height Range: 2] (Learned at ability Lv14)
1.5 * PATK [100% - 110%]
Charges : 3
Greatly raises own Evasion Rate for one turn (Learned at ability Lv20)
Charges : 1
Scarlet Acceleration Despair
Reaction Ability for use with all job types (Learned at Rank 4)
After receiving Dmg, AGI is raised until next turn
Meditation Arrest
Support Ability for use with all job types (Learned at Rank 7)
Raises Hit Rate & raises MOVE by 1

Units With This Job

Sieba Sieba

Related Jobs

Dual-Wielding Master Dual-Wielding Master

Equipment

Unlock Job
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11

AI Priority

Skill Priority

  1. Damage
  2. Heal
  3. FailCondition
  4. DisableCondition
  5. CureCondition

Buff Priority

  1. None
  2. HP
  3. Initial Jewels
  4. PATK
  5. Max Jewels

Condition Priority

  1. Petrify
  2. Stop
  3. Daze
  4. Charm
  5. Paralyze
  6. Sleep
  7. Quicken
  8. Delay
  9. Silence
  10. Bind
  11. Slow
  12. Blind
  13. Poison
  14. Stun
  15. DeathSentence
  16. ResistBuff
  17. ResistDebuff
  18. Rage
  19. Berserk
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