Vivacious Socialite

From The Alchemist Code Wiki
Jump to: navigation, search

Vivacious Socialite is a variation of the Shadow Broker Shadow Broker job.

Vivacious Socialite
Vivacious Socialite
Job
Source: The Ascension Trials
Move 3 Jump 2
Avoid 0 Initial Jewels 40%
HP 30 Jewels 7
PATK 20 PDEF 5
MATK 0 MDEF 8
DEX 25 AGI 9
CRIT 10 LUCK 0

Job Mastery Bonus

HP30%
PDEF5%
MDEF5%
DEX11%
AGI5%
CRIT5%
LUCK2%
HP100

Attack

Shadow Broker Basic ATK

Abilities

Dual Magnum

Dual Magnum Techniques for use with this job type only

Alchemia Charge

Raises own Missile ATK, power of Alchemia Cluster Round & no Use Count cost for Alchemia Cluster Round for three turns.

Charges: 3
Jewels: 15

Point Blank Blast

Inflicts Missile Dmg to target unit & 2 sq knockback & chance of inflicting Bind [Range: 2, Height Range: 3]

Charges: 5
Jewels: 15

Reach Ability Lv 3 to learn

Hollow Point Slug

Inflicts Thunder Missile Dmg to target unit (Strong vs Humans) & reduces target's PDEF for 3 turns if target is inflicted with a status [Range: 4, Height Range: 3]

Charges: 3
Jewels: 20

Reach Ability Lv 5 to learn

Heavy Core Wrecker

Penetrating Thunder Missile Dmg on target enemy (Strong vs Machines) & raises power if target is inflicted with a status [Range: 4, Height Range: 3]

Charges: 3
Jewels: 20

Reach Ability Lv 7 to learn

Quicksilver Slug

Inflicts Thunder Missile Dmg to units in target area (Strong vs Monsters) & raises power if target is inflicted with a status [Range: 4, Area: Cross (3), Height Range: 3]

Charges: 3
Jewels: 22

Reach Ability Lv 10 to learn

Magnum Buster Shot

Penetrating attack that inflicts Thunder Missile Dmg (High) on target enemy & lowers Missile Res for 3 Turns [Range: 4, Height Range: 3]

Charges: 3
Jewels: 42

Reach Ability Lv 15 to learn

Alchemia Cluster Round

Inflicts Thunder Missile Dmg (High) to units within target area & lowers their Missile Res for 3 turns & raises power if target is inflicted with a status [Range: 4, Area: Diamond (5), Height Range: 3]

Charges: 3
Jewels: 50

Reach Ability Lv 20 to learn

Basic Dual Magnum

Basic Dual Magnum techniques for use with all job types

Null Grenade

Inflicts non-elemental Phys Dmg, destroy Jewels and inflicts Daze on enemy units in the target area [Range: 4, Cross (3), Height Range: 3]

Charges: 1
Jewels: 20

Nox Grenade

Inflicts non-elemental Phys Dmg on units within target area & chance of inflicting Poison. [Range: 4, Area: Square (3), Height Range: 3]

Charges: 3
Jewels: 24

Reach Ability Lv 7 to learn

Thunderflash Grenade

Inflicts Thunder Phys Dmg & Blind on enemies within target area & interrupts skill cast [Range: 4, Area: Square (3), Height Range: 3]

Charges: 3
Jewels: 24

Reach Ability Lv 14 to learn

Tezla Grenade

Inflicts Thunder Phys Dmg on target area & chance of inflicting Stun [Range: 4, Area: Square (3), Height Range: 3]

Charges: 3
Jewels: 24

Reach Ability Lv 18 to learn

Incendiary Grenade

Inflicts Fire Phys Dmg (High) to units in the target area & lowers their AGI [Range: 4, Area: Diamond (5), Height Range: 3]

Charges: 3
Jewels: 35

Reach Ability Lv 20 to learn

Artificer Armament Kit

Support Ability for use with all job types

Learned at Rank 2

Artificer Armament Kit

Range +1, raises Missile Dmg & raises Max HP

Turn the Tables

Reaction Ability for use with all job types

Learned at Rank 4

Turn the Tables

Counterattack and absorb HP when attacked. Jewel Regen for 3 turns. Reacts to skills as well. [Range: 4, Height Range: 3]

All-Natural Talent

Raises DEX and reduces Jewels Spent

Learned at Rank 6

All-Natural Talent

Raises DEX and reduces Jewels Spent

Units With This Job

Roxanne Roxanne

Related Jobs

Shadow Broker Shadow Broker, Gunner Gunner, Gunner [Scorpion] Gunner [Scorpion], Gunner [Hedgehog] Gunner [Hedgehog], Gunner Gunner, Drifter Drifter, Hard-Boiled Man Hard-Boiled Man, Wandering Gunner Wandering Gunner

Equipment

Unlock Job
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11

AI Priority

Skill Priority

  1. Damage
  2. FailCondition
  3. Heal
  4. DisableCondition
  5. CureCondition

Buff Priority

  1. None
  2. Initial Jewels
  3. HP
  4. PATK
  5. Max Jewels

Condition Priority

  1. Petrify
  2. Stop
  3. Daze
  4. Charm
  5. Paralyze
  6. Sleep
  7. Quicken
  8. Delay
  9. Silence
  10. Bind
  11. Slow
  12. Blind
  13. Poison
  14. Stun
  15. DeathSentence
  16. ResistBuff
  17. ResistDebuff
  18. Rage
  19. Berserk