Wandering Gunner

From The Alchemist Code Wiki
Jump to: navigation, search

Wandering Gunner is a variation of the Gunner Gunner job.

Wandering Gunner
Wandering Gunner
Job
Source: Young Sweeper
Move 3 Jump 1
Avoid 0 Initial Jewels 25%
HP 5 Jewels 2
PATK 17 PDEF 8
MATK 2 MDEF -6
DEX 30 AGI 15
CRIT 25 LUCK 2

Job Mastery Bonus

HP27%
DEX6%
CRIT6%
LUCK1%
HP150

Attack

Attack (DRI)

Abilities

Gunman

Gunman techniques for use with this job type only

Blocking Shot

Thunder Missile ATK with chance of inflicting Slow on enemy unit [Range: 5, Height Range: Unlimited]

Charges: 3
Jewels: 16

Reach Ability Lv 2 to learn

Breaking Shot

Thunder Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited]

Charges: 3
Jewels: 20

Reach Ability Lv 7 to learn

Drop Shot

Missile ATK on enemy unit (Strong vs Units Mid-Jump) & interrupts opponent's JUMP [Range: 5, Height Range: Unlimited]

Charges: 5
Jewels: 20

Reach Ability Lv 10 to learn

Seraphic Gate Shot

Penetrating Thunder Missile ATK on enemy unit (Strong vs Machines) & chance of critical & raises own CRIT Rate for three turns [Range: 5, Area: Line (5), Height Range: Unlimited]

Charges: 3
Jewels: 25

Reach Ability Lv 15 to learn

Heart Seeker

Thunder Missile ATK (100% Hit) that inflicts Stop on enemy unit [Range: 5, Height Range: Unlimited]

Charges: 3
Jewels: 32

Reach Ability Lv 20 to learn

Trident Bullet

3-hit Thunder Missile ATK on enemy unit (Strong vs Water/Humans) [Range: 5, Height Range: Unlimited]

Charges: 3
Jewels: 35

Reach Ability Lv 20 to learn

Basic Gunman

Gunman techniques for use with all job types

Scud Shot

Thunder Missile ATK to enemy unit [Range: 5, Height Range: Unlimited]

Charges: 5
Jewels: 12

Focused Aim

Raises own Hit Rate for two turns

Charges: 5
Jewels: 10

Reach Ability Lv 7 to learn

Accelerated Shot

Missile ATK on enemy unit & permanently raises Missile ATK Power (Stackable up to 3x) & chance of inflicting Paralyze [Range: 5, Height Range: Unlimited]

Charges: 3
Jewels: 10

Reach Ability Lv 10 to learn

Healing Barrett

Recovers a portion of HP for ally unit & removes all statuses [Range: 5, Height Range: 2]

Charges: 3
Jewels: 20

Reach Ability Lv 15 to learn

Potent Shot

Thunder Missile ATK on units within target area (Strong vs Beasts) & raises own AGI for three turns [Range: 2, Area: Lateral (3), Height Range: 2]

Charges: 3
Jewels: 20

Reach Ability Lv 20 to learn

Extension

Support Ability for use with all job types

Learned at Rank 2

Extension

Range +1 & AGI Up

Revenge

Reaction Ability for use with all job types

Learned at Rank 4

Revenge

After receiving Dmg, chance of performing physical counter [Range: 4, Height Range: Unlimited]

Genius Shooter+1

Support Ability for use with all job types

Learned at Rank 6

Genius Shooter+1

Missile ATK Power Up

Units With This Job

Edgar Edgar

Related Jobs

Gunner Gunner, Drifter Drifter, Gunner [Scorpion] Gunner [Scorpion], Gunner [Hedgehog] Gunner [Hedgehog], Shadow Broker Shadow Broker, Gunner Gunner, Hard-Boiled Man Hard-Boiled Man

Equipment

Unlock Job
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11

AI Priority

Skill Priority

  1. Damage
  2. FailCondition
  3. Heal
  4. DisableCondition
  5. CureCondition

Buff Priority

  1. None
  2. Initial Jewels
  3. HP
  4. PATK
  5. Max Jewels

Condition Priority

  1. Petrify
  2. Stop
  3. Daze
  4. Charm
  5. Paralyze
  6. Sleep
  7. Quicken
  8. Delay
  9. Silence
  10. Bind
  11. Slow
  12. Blind
  13. Poison
  14. Stun
  15. DeathSentence
  16. ResistBuff
  17. ResistDebuff
  18. Rage
  19. Berserk