Wind Maestro

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Wind Maestro is a variation of the Wind Wielder Wind Wielder job.

Wind Maestro
Wind Maestro
Job
Source: The Entrusted Land, The Winds of Departure
Move 3 Jump 2
Avoid 0 Initial Jewels 25%
HP 3 Jewels -5
PATK 26 PDEF -3
MATK -2 MDEF -10
DEX 22 AGI 10
CRIT 20 LUCK 15

Job Mastery Bonus

HP19%
PATK5%
DEX6%
AGI6%
CRIT2%
HP125

Attack

ATK Skills (Tina)

Abilities

Wind Wielder

Wind Wielder techniques for use with this job type only

Fey

Wind Missile ATK (strong vs amorphous) to enemy unit [Range: 3, Height Range: Unlimited]

Charges: 3
Jewels: 24

Porcupine

Wind Missile ATK on enemy unit (Strong vs Units Mid-Jump) & interrupts opponent's JUMP [Range: 3, Height Range: Unlimited]

Charges: 3
Jewels: 24

Reach Ability Lv 5 to learn

Swirl Halt

Penetrating Wind Missile ATK to enemy units within target area [Range: 4, Area: Cross (3), Height Range: Unlimited]

Charges: 3
Jewels: 30

Reach Ability Lv 7 to learn

Round and Round the Garden

Removes all debuffs cast on ally units within target area [Range: 6, Area: Cross (3), Height Range: Unlimited]

Charges: 5
Jewels: 30

Reach Ability Lv 13 to learn

Wind Swept

Wind Missile ATK (Strong vs Amorphous) that ignores DEF to enemy unit [Range: 5, Height Range: Unlimited]

Charges: 3
Jewels: 40
Cast Speed: 320

Reach Ability Lv 20 to learn

Basic Wind Wielder

Wind Wielder techniques for use with all job types

Wind's Knot

Wind Missile ATK to enemy unit & doubles own Missile ATK for one turn [Range: 5, Height Range: Unlimited]

Charges: 3
Jewels: 16

Great Sky Knitting

Increases Range of Missile ATK by 1 for ally units within area for one turn & greatly increases own DEX [Range: 3, Area: Cross (3), Height Range: 2]

Charges: 3
Jewels: 24

Reach Ability Lv 7 to learn

Wings Entwined

Wind Missile ATK to enemy unit & moves target up to 3 sq forward [Range: 6, Height Range: Unlimited]

Charges: 3
Jewels: 30

Reach Ability Lv 13 to learn

Morning Frost Cleared

Recovers a portion of HP for ally units within area & chance of recovering statuses [Range: 3, Area: Cross (3), Height Range: Unlimited]

Charges: 5
Jewels: 20

Reach Ability Lv 20 to learn

Driving Calm

Support Ability for use with all job types

Learned at Rank 2

Driving Calm

Range +2

Blade Dance

Reaction Ability for use with all job types

Learned at Rank 4

Blade Dance

After receiving Dmg, chance of raising Evasion Rate for one turn

Weather Hawk

Support Ability for use with all job types

Learned at Rank 6

Weather Hawk

Raises Missile ATK Power/Hit Rate/Strong vs Amorphous

Units With This Job

Tina Tina

Related Jobs

Wind Wielder Wind Wielder

Equipment

Unlock Job
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11

AI Priority

Skill Priority

  1. Damage
  2. FailCondition
  3. Support
  4. Heal
  5. DisableCondition
  6. CureCondition

Buff Priority

  1. None
  2. Initial Jewels
  3. HP
  4. HP
  5. PATK
  6. Max Jewels

Condition Priority

  1. Petrify
  2. Stop
  3. Daze
  4. Charm
  5. Paralyze
  6. Sleep
  7. Quicken
  8. Delay
  9. Silence
  10. Bind
  11. Slow
  12. Blind
  13. Poison
  14. Stun
  15. DeathSentence
  16. ResistBuff
  17. ResistDebuff
  18. Rage
  19. Berserk