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Martial Master [Dark Tinker] is a variation of the Martial Master Martial Master job.

Martial Master [Dark Tinker]
Martial Master [Dark Tinker]
Job
Move 3 Jump 2
Avoid 0 Initial Jewels 25%
HP 16 Jewels 3
PATK 16 PDEF 18
MATK 0 MDEF -8
DEX 4 AGI 10
CRIT 15 LUCK 5

Job Mastery Bonus

HP20%
PATK7%
PDEF4%
AGI2%
CRIT2%
HP100

Attack

Attack (BLA)
Martial Master
1.5 * PATK

Abilities

Martial Arts
Martial Arts techniques for use with this job type only
Skill Description
[Unmaxed Enlightenment Gate 5]
Strike ATK (Strong vs Machines) that inflicts Daze on enemy unit [Range: 1, Height Range: 2]
1.5 * PATK [120% - 155%]
Charges : 3
ActionAbilityIcon Damage Type Physical Attack Type Strike Funeral Palm
AbilityJewels26
[Maxed Enlightenment Gate 5]
Strike ATK (strong vs machines) that inflicts Daze on enemy unit [Range: 1, Height Range: 2]
1.5 * PATK [230%]
Charges : 5
Penetrating Pierce ATK (Strong vs Monsters) that inflicts Sleep on target unit [Range: 3, Height Range: 2] (Learned at ability Lv7)
1.5 * PATK [80% - 110%]
Charges : 3
ActionAbilityIcon Damage Type Physical Attack Type Missile Burial Gun
AbilityJewels32
Missile ATK (Strong vs Humans) that inflicts Stop on target unit [Range: 5, Height Range: Unlimited] (Learned at ability Lv16)
1.5 * PATK [60% - 80%]
Charges : 3
[Unmaxed Enlightenment Gate 5]
Slash ATK to units within area around self & lowers PATK/MATK [Area: Diamond (5), Height Range: 3] (Learned at ability Lv20)
1.5 * PATK [120% - 140%]
Charges : 3
[Maxed Enlightenment Gate 5]
Slash ATK on units within area around self (Strong vs Beasts) & lowers PATK/MATK & greatly raises Power if target is inflicted with Sleep [Area: Diamond (5), Height Range: 3] (Learned at ability Lv20)
1.5 * PATK [155%]
Charges : 3
Basic Martial Arts
Martial Arts techniques for use with all job types
Penetrating Slash ATK (Strong vs Machines) to target unit [Range: 3, Area: Line (3), Height Range: 3]
1.5 * PATK [90% - 120%]
Charges : 5
Slash ATK to units within area around self [Area: Square (3) around self, Height Range: 3] (Learned at ability Lv6)
1.5 * PATK [105% - 125%]
Charges : 5
Raises own Missile ATK/Pierce ATK (Learned at ability Lv11)
Charges : 3
Raises own Slash ATK/Strike ATK (Learned at ability Lv20)
Charges : 3
Roundhouse Block
Reaction Ability for use with all job types (Learned at Rank 4)
Chance of reducing Phys Dmg
Slash & Strike Mastery
Support Ability for use with all job types (Learned at Rank 6)
Raises Slash/Strike ATK

Units With This Job

Mei Fang Mei Fang

Related Jobs

Martial Master Martial Master, Martial Master [Survivor] Martial Master [Survivor], Noble Vanguard Noble Vanguard, Martial Master [Beast] Martial Master [Beast], Whitewall Martial Master Whitewall Martial Master

Equipment

Unlock Job
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11

AI Priority

Skill Priority

  1. FailCondition
  2. Damage
  3. Heal
  4. DisableCondition
  5. CureCondition

Buff Priority

  1. Initial Jewels
  2. None
  3. HP
  4. PATK
  5. Max Jewels

Condition Priority

  1. Stop
  2. Daze
  3. Sleep
  4. Bind
  5. Poison
  6. Blind
  7. Quicken
  8. Delay
  9. Silence
  10. Charm
  11. Slow
  12. Paralyze
  13. DeathSentence
  14. Stun
  15. Petrify
  16. ResistBuff
  17. ResistDebuff
  18. Rage
  19. Berserk
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