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Ranger [Lupus] is a variation of the Ranger Ranger job.

Ranger [Lupus]
Ranger [Lupus]
Job
Move 3 Jump 3
Avoid 0 Initial Jewels 25%
HP 20 Jewels -5
PATK 26 PDEF 5
MATK -2 MDEF -5
DEX 24 AGI 10
CRIT 15 LUCK 0

Job Mastery Bonus

HP16%
PATK3%
DEX4%
AGI3%
CRIT1%
HP100

Attack

Attack (RAN)
0.65 * (PATK + DEX)

Abilities

Hunting
Hunting techniques for use with this job type only
Skill Description
ActionAbilityIcon Damage Type Physical Attack Type Missile Hound Shot
AbilityJewels35
Missile ATK on enemy unit & inflicts MOVE -2 on target unit for three turns (Strong vs Powerful Monsters) [Range: 5, Height Range: Unlimited] (Learned at ability Lv2)
0.65 * (PATK + DEX) [125% - 155%]
Charges : 5
Missile ATK on enemy unit (Strong vs Airborne) & 100% Hit [Range: 4, Height Range: Unlimited] (Learned at ability Lv10)
0.65 * (PATK + DEX) [125% - 135%]
Charges : 3
Penetrating Missile ATK on enemy unit [Range: 4, Area: Line (4), Height Range: Unlimited] (Learned at ability Lv15)
0.65 * (PATK + DEX) [125% - 140%]
Charges : 3
[Unmaxed Enlightenment Gate 5]
Missile ATK on enemy units within target area (Strong vs Beasts) & 100% Hit [Range: 4, Area: Diamond (5), Height Range: Unlimited] (Learned at ability Lv20)
0.65 * (PATK + DEX) [125% - 135%]
Charges : 3
ActionAbilityIcon Damage Type Physical Attack Type Missile Garmr Rain
AbilityJewels45
[Maxed Enlightenment Gate 5]
Missile ATK on enemy units within area (Very Strong vs Beasts) & 100% Hit [Range: 5, Area: Diamond (5), Height Range: Unlimited] (Learned at ability Lv20)
0.65 * (PATK + DEX) [150%]
Charges : 5
Basic Hunting
Hunting techniques for use with all job types
Missile ATK on enemy unit & chance of critical [Range: 4, Height Range: Unlimited]
0.65 * (PATK + DEX) [135% - 160%]
Charges : 5
Cast Time : 360
ActionAbilityIcon Damage Type Physical Attack Type Missile Sniping Shot
AbilityJewels16
Missile ATK on enemy unit (Strong vs Airborne) & chance of inflicting Bind [Range: 4, Height Range: Unlimited] (Learned at ability Lv7)
0.65 * (PATK + DEX) [50% - 75%]
Charges : 3
ActionAbilityIcon Damage Type Physical Attack Type Missile Shadow Shot
AbilityJewels20
Missile ATK with chance of inflicting Daze on enemy unit [Range: 4, Height Range: Unlimited] (Learned at ability Lv14)
0.65 * (PATK + DEX) [50% - 75%]
Charges : 3
ActionAbilityIcon Damage Type Physical Attack Type Missile Wide Barrage
AbilityJewels20
2-hit random Missile ATK on unit within target area [Range: 3, Area: Square (3), Height Range: Unlimited] (Learned at ability Lv20)
0.65 * (PATK + DEX) [120% - 130%]
Charges : 3
Inflicts weak Missile Dmg with chance of removing Paralyze/Stun/Bind/Daze/Delay on target unit [Range: 4, Height Range: Unlimited] (Learned at ability Lv20)
0.65 * (PATK + DEX) [30% - 40%]
Charges : 10
Eagle Eye
Support Ability for use with all job types (Learned at Rank 2)
Range +2
Hide Trap
Reaction Ability for use with all job types (Learned at Rank 4)
After receiving Dmg, chance of inflicting Daze on enemy unit [Range: 4, Height Range: Unlimited]
Deep Focus
Support Ability for use with all job types (Learned at Rank 6)
Raises Missile ATK Power/Hit Rate

Units With This Job

Rigalt Rigalt, Elaine Elaine, Yuan Yuan, Almira Almira, Milis Milis, Eros Eros, Gunner Gunner

Related Jobs

Ranger Ranger, Hunter Hunter, Ranger [Falcon] Ranger [Falcon], Ranger [Serpent] Ranger [Serpent], Ranger [Lupus] Ranger [Lupus], Hunter Hunter, Ranger [Serpent] Ranger [Serpent], Archer of White Sands Archer of White Sands

Equipment

Unlock Job
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11

AI Priority

Skill Priority

  1. Damage
  2. FailCondition
  3. Support
  4. Heal
  5. DisableCondition
  6. CureCondition

Buff Priority

  1. None
  2. Initial Jewels
  3. HP
  4. HP
  5. PATK
  6. Max Jewels

Condition Priority

  1. Petrify
  2. Stop
  3. Daze
  4. Charm
  5. Paralyze
  6. Sleep
  7. Quicken
  8. Delay
  9. Silence
  10. Bind
  11. Slow
  12. Blind
  13. Poison
  14. Stun
  15. DeathSentence
  16. ResistBuff
  17. ResistDebuff
  18. Rage
  19. Berserk
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